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© 2026 LASTFX. All rights reserved. · Version 1.9.0

DaVinci Resolve is a trademark of Blackmagic Design Pty Ltd. LASTFX is an independent company and is not affiliated with Blackmagic Design.

Designed & Developed by SENGCHHUN

Creative Designer & VFX / Photography / Videography

© 2026 SENGCHHUN. All rights reserved.

  1. Documentation
  2. LUMERIX

LUMERIX guide

LUMERIX documentation

Match a shot to a reference frame with deterministic video frame analysis.

Documentation version 1.9.0

Make every shot look like it belongs to the same scene.

What it helps with

  • Shots from different cameras, lighting or even different scenes take on the same look
  • Exposure, white balance, contrast and saturation matched in one press
  • Skin tones and highlights stay protected

How to use it

  1. Add LUMERIX as the last node on the reference shot and press Analyze Reference.
  2. On the shot to fix, press Apply Match.
  3. Many shots? Run Batch Match and press Match Selected Shots.

Why it is strong

  • Measured, not guessed: the same result every time
  • Runs on your computer; your footage never leaves it
  • Your own nodes are never touched

What it does

LUMERIX compares a reference frame with the current shot and calculates the correction that moves the shot toward the reference. It measures exposure, contrast, black level, white balance (temperature and tint), saturation, and the color balance of the shadows, midtones and highlights.

When you press Apply Match, the analysis happens once and the result is stored in the plug-in's parameters, so playback and rendering do not analyze anything. With Auto Match ticked, each shot solves its own correction the first time it is rendered, from a few frames of that shot, and remembers it. Everything runs on your computer.

The main path is two steps: on the shot to match TO press Analyze Reference, then on the shot to fix press Apply Match. MATCH holds only what you need: Apply Match, Auto Match, Match Strength, Show Original, Check Match and its short result lines. INPUT FORMAT (closed) is only for log or wide-gamut footage. ADVANCED (closed) holds Fine Tune (the five values that make two shots belong together: exposure, temperature, tint, contrast, saturation) and the finer refinements: black level, per-zone (shadow/midtone/highlight) colour balance, plus skin and highlight protection. Apply Match fills these in; most shots only need MATCH. Your own nodes are never touched: LUMERIX only adds its own node.

It is a deterministic algorithm built on robust statistics (medians and percentiles in linear light). It is not machine learning.

Quick start

  1. Drag LUMERIX onto a node (Effects Library > OpenFX) and make it the LAST node of the shot. For a standard SDR timeline nothing else needs setting; for log or wide-gamut footage open INPUT FORMAT and set Input Encoding and Input Gamut.
  2. On the shot you want to match TO, with the playhead on a typical frame, press Analyze Reference.
  3. On the shot to fix (LUMERIX as its last node, after your own nodes) press Apply Match. LUMERIX measures the shot as it arrives at the node and sets the correction that matches it to the reference. Press Check Match any time to see how well, and how trustworthy, the match is.
  4. Set Match Strength and use Show Original to compare. To fine-tune, open ADVANCED > Fine Tune: the values Apply Match found are there to adjust.
  5. Many shots? Run Workspace > Scripts > LUMERIX Batch Match, click the reference shot, mark the targets and press Match Selected Shots: every target is matched to the reference in one click and none of your own nodes are touched.
  6. Reset returns MATCH and ADVANCED to zero/default (the captured reference is kept).

Reference selection

Analyze Reference captures the frame under the playhead and switches Auto Match on, so every copy of this node matches by itself; the reference shot itself is left alone (a shot already within a hair of its own reference is not changed). In hosts that expose a second input named Reference, and when something is connected to it, that image is analyzed instead.

A compact description of the reference is stored in the node and saved with your project: a few dozen statistics (luminance percentiles, saturation, chroma per tonal zone, skin) and, for a reference captured with this version, a very small colour map (a grid of 64 by 36 average colours, in effect a tiny blurry thumbnail, about 9 KB of text). The full image is never stored.

The reference is analyzed with the current Input Encoding. If you change the encoding afterwards, LUMERIX asks you to analyze the reference again, because the numbers would no longer be comparable.

Grading the reference first

Analyze Reference captures the image coming into the LUMERIX node, which is the result of every node before it. So you can grade the reference shot by hand in earlier nodes, place LUMERIX after them, and press Analyze Reference to capture that graded look.

LUMERIX's own sliders and any nodes after LUMERIX are not part of the capture. On the target shots, Apply Match then matches whatever difference is left after the earlier nodes.

When you copy to other shots, copy only the LUMERIX node (see Matching many shots below), never the whole grade. The target shot keeps all of its own nodes, and Apply Match (or Auto Match) matches whatever difference is left after them.

Auto Match (no Apply needed)

Auto Match is a tick box at the top of MATCH. When it is on, LUMERIX does not need Apply: it solves the correction for the shot it sits on, against the reference stored in the node.

How it works: the first time the shot is rendered, LUMERIX reads up to five frames spread across the shot (at 10%, 30%, 50%, 70% and 90% of the clip: the first, middle and last first, the other two only if those three disagree), solves a match for each, and takes the median of every control (a shot whose light changes over time is followed instead). That one correction is used for the whole shot, so it is steady and never flickers, and a single odd frame (a flash, a passing object) is ignored. The result is remembered until the reference, Input Encoding, Match Strength, the protection settings or the clip change.

  • The sliders (Exposure, Temperature and the others) become fine-tuning on top of the automatic correction. They start at zero when you tick Auto Match.
  • Apply Match always applies: with Auto Match on it switches Auto Match off for that shot and writes the correction into ADVANCED > Fine Tune, where you can adjust it (tick Auto Match again to go back to the automatic match). Check Match shows how well this frame matches the reference (Match Confidence and Review) and never changes anything.
  • Faces: ticking Auto Match also turns on Skin Match (0.6), which nudges skin-like pixels toward the reference's skin colour (see Skin Match below).
  • Match Confidence, Review and the difference lines are updated when you press Check Match (or Apply), not while rendering (a plug-in cannot rewrite its own fields during a render). The readout is for the frame you are on. Judge the picture, and use Show Original to compare.
  • The reference is the one stored in the node. Analyze Reference captures what comes into LUMERIX, so grade the reference first, place LUMERIX after those nodes and then press Analyze Reference.

Auto Match needs the clip's frame range from the host to choose its sample frames. If the host does not report one, LUMERIX uses the frame being rendered.

Matching many shots (Batch Match)

LUMERIX Batch Match matches as many shots as you like to one reference shot in one click, and never removes or changes the nodes you already have on those shots.

  1. Run Workspace > Scripts > LUMERIX Batch Match.
  2. Click the reference shot, mark the target shots (or press Select All), set the match strength if you want less than 100%, and press Match Selected Shots.
  3. That is all: each target is now matched to the reference. Nothing needs to be pressed on the shots.

How it works: for the reference and for each target the script exports a few full-resolution frames. The LUMERIX engine (the same one as the plug-in, installed as lumerix-match.exe) measures them and solves one steady correction per shot, and the script attaches that correction to the shot as a 3D LUT on the last node that has no LUT of its own. Your nodes are not removed, replaced or edited. A shot whose nodes all carry a LUT of yours is skipped and reported. Remove Match from Selected takes the match off again.

Batch Match works on Rec.709 Gamma 2.4 / sRGB timelines and needs an active LUMERIX trial or license. A flat log clip (camera log seen without a conversion) is opened up to the reference's black and white before it is matched, and the result line says "flat footage opened up". For the exact curve and colors of a camera, use a camera LUT or the LUMERIX plug-in node with Input Encoding and Input Gamut. The result is one short line per shot (the score and what to know); the details are kept in a log file. The correction is one steady match per shot (from the middle of each shot, which matches a shot as well as three or six frames in our tests and is much faster), so a shot whose light changes a lot is matched on average. A frame with no picture in it (a fade, a flash) is skipped and the shot is read in other places.

Match (simple panel)

Pressing Apply fills these controls with the measured difference. You can change them by hand at any time. These are the only five values most shots need.

ControlRangeMeaning
Exposure-6 to +6 stopsBrightens or darkens in linear light. Solved after Contrast so the two do not fight.
Contrast-1 to +1Power curve on luminance around 18% grey. +1 doubles the slope, -1 halves it. Chroma ratios are preserved.
Temperature-1 to +1 stopsRed versus blue balance. + is warmer.
Tint-1 to +1 stopsGreen versus magenta. + is magenta.
Saturation-1 to +1Log2 chroma scale in a perceptual domain. 0 is unchanged.

Input Encoding

All color maths run in linear light. Input Encoding tells the plug-in how your pixels are encoded: Linear, Rec.709 Gamma 2.4, sRGB, DaVinci Intermediate, or a camera log curve (ARRI LogC3, Sony S-Log3, Canon C-Log3, Panasonic V-Log, RED Log3G10). Choose what matches what the node receives: with Resolve color management that is normally the timeline space; choose a camera log only when the footage still arrives in that camera's own log curve. Only the curve is converted, not the colour gamut. A wrong choice gives a wrong (but not damaging) result.

Color structure (in ADVANCED)

Black Level (-0.1 to +0.1, aligns the black levels), Shadow Bias, Midtone Bias and Highlight Bias live in the collapsed ADVANCED section, since Auto Match already solves most shots. Shadow Bias, Midtone Bias and Highlight Bias add color balance to one tonal zone only. Each is a two-value control: X is temperature (+ warm), Y is tint (+ magenta), both in stops.

Zones are defined in stops relative to 18% grey, so they follow exposure: shadows fade out between -4 and -0.5 stops, highlights fade in between +0.5 and +3 stops, and the midtones are the remainder. The weights always sum to one.

How matching works

  1. LUMERIX samples both frames in linear light and measures brightness, contrast, black level, saturation and color balance (robust medians and percentiles, not averages).
  2. It solves exposure, contrast, temperature, tint and saturation together, then refines the result by checking it against the reference again.
  3. Corrections are limited on purpose, and highlights are protected from clipping, to avoid violent color shifts.
  4. Skin, highlight and shadow protection and Match Strength then shape how much of the correction is applied.

Match confidence, quality and review

After Apply, LUMERIX tells you how far to trust the result, what changed, and what deserves a second look. Nothing here changes the match; it is information for you.

Line (under MATCH)What it shows
Match ConfidenceA score from 0 to 100 with its band, for example "82 - GOOD (uncalibrated)". Nodes made with the original engine show a percentage and a level (HIGH, MEDIUM, LOW).
ReviewWarnings, or Nothing to review. Hover for the full list.
Exposure / Contrast / Color / Saturation / Skin DifferenceThe difference between this shot and the reference before the match -> after the match, as you see it (Match Strength and Protection included).

Match Confidence is worked out independently of the solver: it checks the corrected picture against the reference with measures the solver did not optimise (the distribution of brightness and of colour, neutral and skin colour, the size of the correction, clipping and crushing, how similar the two shots are, and stability across the sampled frames), combined so that one factor that really fails pulls the score down. Bands: 90 Excellent, 75 Good, 55 Moderate, 30 Difficult, below that Unsuitable. The thresholds are provisional until colorist-rated footage exists, which is why the number says "uncalibrated". It is a statement about how matchable the pair is, not about how good the grade looks: a low number for two unrelated scenes is expected. Nodes made with the original engine use the older product of residual, correction size and evidence, with HIGH at 75% and MEDIUM at 45%.

On the latest engine the Result and Review lines give the verdict ("I can match this", "I can partially match this" or "This reference is not suitable for this shot") with the measured reasons.

It does not depend on Match Strength: confidence is about what the match can achieve, while the Difference lines show what you currently get.

Review messageWhat it means
Reference relationship uncertain - review recommended.Confidence is LOW. Check the result by eye before you use it.
Large correction required - review recommended.The two shots are far apart. LUMERIX still calculates the match, but a correction this large is rarely just a grade difference.
The correction reached a safety limit...Exposure, white balance, contrast or saturation hit the limit built in to avoid violent colour shifts. The rest of the difference is left as it is.
...lit by different light sources...The global colour difference is large, for example daylight against tungsten. Part of that difference is the light itself and cannot be corrected away without damaging the shot.
Brightness differs by more than 2.5 stops...Probably a different time of day or exposure, which a grade cannot fully reconcile.
...possible mixed lighting...The shadows and highlights of the two shots differ in colour by different amounts, so one global correction cannot fix both. Use the zone biases in ADVANCED.
Reference has insufficient neutral/tonal information.The reference is flat, nearly uniform or has almost no colour. Analyze Reference says so as soon as you capture it; pick a frame with a wider tonal range and some neutral areas.

Reference captured with an older version still works. Analyze the reference again to get the skin statistics used by Skin Difference. A reference captured with this version is stored in a newer format (CMP4, which includes a small colour map); an older plug-in version cannot read it.

Reframed, moving and different shots

A reference captured with this version also keeps a very small colour map of the frame. With it LUMERIX can find where a shot sits inside the reference (a zoom and a shift): a punch-in, a crop, a small camera move. It then compares only the part both shots show, instead of the statistics of the whole picture, which for a reframed shot are mostly content. It checks that corresponding areas really agree after the correction before it trusts the result, and it ignores what moved.

  • Where the shot can be placed in the reference, the match is made area by area and can copy what a single correction cannot (tone curves, saturation that changes with brightness, colour by tone). The Why lines say "Compared area by area".
  • Where it cannot (another angle, another scene), LUMERIX does not pretend that the two shots are the same picture. It switches to look transfer (next section) instead of matching area by area. The Review line says "this shot cannot be placed in the reference's scene".
  • A reference captured with an earlier version keeps working exactly as before. Press Analyze Reference again to get area-by-area matching.

Limits: placing a shot covers zoom and shift only, not rotation, a different lens or a different camera position. This part of LUMERIX is new: it has been tested on video footage in our test host and against CUDA, and has not yet been widely used inside DaVinci Resolve. It never recreates lighting that was not captured.

Matching a different scene (look transfer)

You can use a reference from another place or another subject, for example a camping scene as the reference for a street shot. LUMERIX then moves your shot toward the reference's look: how bright and contrasty it is, how warm or cool, and how rich the colour is. Reference and shot do not need to show the same thing.

  • First it applies the usual correction (exposure, white balance, contrast, saturation, black level and the colour of shadows, midtones and highlights) at 55% to 100% of the measured exposure change (never more than 2 stops) and 90% to 100% of every other change. The share is higher when the two shots have a similar palette.
  • Then it moves the colours of your shot onto the colours of the reference, with a smooth table that is stored in the node (and in the LUT, for Batch Match). It also raises or lowers the richness of the colour until it is close to the reference's. Skin tones keep their own hue and colour richness (only their brightness follows the look), so faces do not turn grey or green. You do not set anything: Apply Match and Auto Match do this by themselves whenever the shot cannot be placed in the reference's scene.
  • A look change has a safety budget that stops it from ruining the picture, not from being visible: it may not push more than 4% of the pixels newly to near black or 5% newly to pure white, and an extreme move (more than 30 points of average lightness or 20 points of colour) is held back. Only the half that is over budget is reduced, so a very different pair can keep its full colour change while its brightness change is held back. The Review line says so ("the look change was limited to 60%"). Before 2026-10-19 this budget was much tighter (a lightness change of 7, colour 8, 2% crushed), which made a match between different scenes barely visible: on 90 pairs of real clips the picture moved by 7 on average and the match removed a third of the distance to the reference's colour distribution; now it moves by 15 and removes about two thirds.
  • When the two shots look like one session (a shared palette) the look transfer is reduced by up to half, because there the plain correction already recovers the grade more accurately than a colour-cloud transfer can.
  • Match Strength still scales all of it. Set it lower if the look is too strong, and use Show Original to compare.

What to expect: your shot takes on the character of the reference (brightness, contrast, warmth and colour richness) but it does not become the reference. If the reference has a teal sky and your shot has no sky, you will not get a teal sky. Parts of the picture that a colourist would leave alone can take on a tint, so check the result by eye. This part of LUMERIX is new and has been tested on video frames outside DaVinci Resolve; it has not yet been widely used inside it.

Skin protection (in ADVANCED)

Skin is detected by hue. Each pixel is converted to Rec.709 Y'CbCr (perceptual, gamma 1/2.4) and compared with the skin-tone line of the vectorscope, with a luma window (not near black or white) and a chroma window (not grey, not extremely saturated).

Where a pixel looks like skin, its original chroma is kept and only its brightness follows the match. Skin Protection sets how strongly (0 is off, 1 is full).

This is a heuristic. Wood, sand or a warm wall of the same hue can be treated like skin. Lower Skin Protection if a correction is being held back in such areas.

Skin Match (in ADVANCED)

Skin Protection keeps skin from changing colour. Skin Match goes one step further: after the normal match it measures how far this shot's skin still is from the reference's skin, and nudges only the skin-like pixels toward it, keeping their brightness.

It is best for the same person in the same scene, where the global match cannot fix a difference that belongs to the skin only. Skin Match is 0 (off) by default so projects made before it existed do not change; ticking Auto Match sets it to 0.6, and Apply uses the value you set. The result is written to Skin Tone Shift (X = temperature, Y = tint, in stops), which you can fine-tune; Reset clears both.

Different people have different skin: do not use a full Skin Match to make two different people look the same. Like Skin Protection it is a heuristic, and it needs enough skin in both the reference and the shot.

Highlight protection (in ADVANCED)

Bright areas keep their original chroma (scaled to the corrected brightness), so highlights do not turn a different color when the match warms or cools the image. For display-referred encodings (Rec.709 Gamma 2.4 and sRGB) values pushed toward 1.0 are also rolled off softly instead of clipping.

For HDR, linear and log timelines, where values above 1.0 are valid, set Highlight Protection to 0 to switch the roll-off off.

Match strength, Show Original and Reset

Match Strength interpolates between the original (0) and the fully corrected image (1) in linear light. Show Original disables the effect while checked, for an instant before/after. Reset restores all analysis values, biases, protection values and strength to their defaults and keeps the captured reference.

Troubleshooting

  • Nothing changes: open the LICENSE section. Without an active trial or license the plug-in shows a LASTFX watermark on the picture instead of the effect. Also check Match Strength and Show Original.
  • "Analyze a reference frame first": press Analyze Reference on the reference shot before pressing Apply.
  • "Different Input Encoding": press Analyze Reference again after changing Input Encoding.
  • The result is too strong: lower Match Strength, or reduce the individual values. Very different shots are limited on purpose.
  • Skin looks wrong: raise Skin Protection. Areas that are not skin look held back: lower it. Skin is a different colour from the reference's skin: raise Skin Match (or set it on the shot); skin is being pushed too far: lower it or clear Skin Tone Shift.
  • Highlights look dull on HDR footage: set Highlight Protection to 0.
  • Auto Match does nothing: capture a reference first (Analyze Reference on the reference shot), and make sure the node's Input Encoding is the one the reference was analyzed with.
  • A shot looks wrong with Auto Match: its content or lighting may differ a lot from the reference. Lower Match Strength or fine-tune with the sliders.

Performance

Rendering is a per-pixel function of the parameters and never talks to the network. It supports tiles and different render resolutions, and it is multi-threaded across all CPU cores. The analysis on Apply works on a reduced copy of the frame and takes a small fraction of a second. Auto Match does the same kind of analysis once, on up to five frames of the shot, the first time the shot is rendered, and remembers it.

Benchmarks are measured with the benchmark tool in the source repository (see docs/BENCHMARKS.md) and are not quoted here as marketing numbers.

On NVIDIA GPUs the plug-in renders through CUDA when the host provides GPU images: in our benchmarks on an RTX 5060 test PC the GPU path was about 70 to 90 times faster than the CPU, and the picture matches the CPU in automated tests. A frame rendered with CUDA inside DaVinci Resolve matched the CPU frame. Everywhere else the CPU path is used.

FAQ

Do I have to press Apply on every shot?

No. Run the LUMERIX Batch Match script, click the reference shot, mark the target shots and press Match Selected Shots: every shot is matched to the reference in one click. Apply Match is for matching one shot by hand with the plug-in node. The nodes you already have on the shots are never touched.

Are my frames uploaded?

No. Analysis and rendering happen on your computer.

Does it use AI?

No. It is a deterministic algorithm.

Can I animate the controls?

Yes. The value controls are animatable. The captured reference is a fixed set of numbers.

PreviousLicense & activationNextGRAINOVA

On this page

  • What it does
  • Quick start
  • Reference selection
  • Grading the reference first
  • Auto Match (no Apply needed)
  • Matching many shots (Batch Match)
  • Match (simple panel)
  • Color structure (in ADVANCED)
  • How matching works
  • Match confidence, quality and review
  • Reframed, moving and different shots
  • Matching a different scene (look transfer)
  • Skin protection (in ADVANCED)
  • Skin Match (in ADVANCED)
  • Highlight protection (in ADVANCED)
  • Match strength, Show Original and Reset
  • Troubleshooting
  • Performance
  • FAQ