Reference analysis
Luminance percentiles, black level, saturation, and the color balance of shadows, midtones and highlights, measured with medians so a few extreme pixels do not skew the result.
Precision Shot Matching & Color Balance
Match one shot to another in seconds, then keep control. LUMERIX compares a reference frame with the current shot using robust frame statistics and fills in the correction for you. Many shots? Tick Auto Match on the reference and every other shot matches it by itself. Built for video editors and colorists, not photo editing.
Make every shot look like it belongs to the same scene.
Full guideHow a match works
Choose the shot that has the look you want, let LUMERIX analyze it, and apply the match to your target footage.
Real plug-in output on real footage, not a mockup. The Target is shown in S-Log3 / S-Gamut3.Cine (Sony's published transfer function applied to the clip), brought to Rec.709 with a standard color space transform, then matched once from the reference and applied to the whole shot at full strength. All clips are Full HD.
Two ways. Your own nodes are never touched. Do not use Copy Grade / Paste Grade for this: they replace all the nodes of the target shot.
Luminance percentiles, black level, saturation, and the color balance of shadows, midtones and highlights, measured with medians so a few extreme pixels do not skew the result.
Works in linear light. Contrast is matched with a curve pivoting at 18% grey; exposure is solved after it so the two do not fight each other.
Temperature and tint are estimated from neutral-weighted chromaticity ratios, not a naive average of RGB.
Separate shadow, midtone and highlight bias when the two shots differ in how they color their tones.
Likely skin is found by hue on the vectorscope skin line in Y'CbCr. Skin keeps its color while its brightness still follows the match.
Goes one step beyond protection: it measures how far this shot's skin still is from the reference's skin and nudges only skin-like pixels toward it, keeping their brightness. Best for the same person in the same scene. Off by default; Auto Match turns it on.
Bright areas keep their hue and are rolled off instead of clipping when the match brightens the shot.
For SDR footage the solver will not push the top of the frame into clipping. HDR and log workflows are supported through the Input Encoding setting, which includes the ARRI LogC3, Sony S-Log3, Canon C-Log3, Panasonic V-Log and RED Log3G10 curves (the curve only, not the colour gamut).
Match Strength blends the original and the corrected frame in linear light. Reset and Show Original are one click.
When a shot shows the same scene as the reference, even punched in, cropped or with a camera that moved a little, LUMERIX finds where it sits in the reference, compares only the part both show, and also copies what a single correction cannot: tone curves, saturation that changes with brightness and color by tone. It checks that corresponding areas really agree before it trusts this, and ignores what moved. For another angle or another scene it does not pretend that the pictures are the same: it uses look transfer instead (next feature). It needs a reference captured with this version and no setting.
Use a reference from another place or subject and your shot takes on its look: brightness, contrast, warmth and color richness. LUMERIX applies the usual correction, then moves the colors of your shot onto the colors of the reference with a smooth table stored in the node (and in the LUT for Batch Match), and tunes the color richness to the reference's. Skin tones keep their own hue and color richness, so faces do not turn grey or green, and the shadows and highlights are guarded so they are not crushed or blown out. Nothing to set: Apply Match, Auto Match and Batch Match do it when the shot cannot be placed in the reference's scene. Your shot does not become the reference: a teal sky in the reference does not appear in a shot that has no sky, and Match Strength scales it all down if it is too strong.
Click the reference shot, mark the targets and press Match Selected Shots. Every target is measured against the reference with the LUMERIX engine and gets one steady correction, attached as a 3D LUT to a free node, so nothing flickers and nothing is pressed per shot. Flat log clips are opened up to the reference first, and every shot gets one short result line. Your own nodes are never replaced. Set the strength once for the whole batch.